Binaural audio was already invented in the late 19th Century, a time when amplifiers did not even exist yet. It might all sound new and innovative but make no mistake. But first, let’s start with a bit of history. Considering it’s now possible to create and record 3D sounds yourself, we wanted to take a closer look at how you can approach this. It seems entirely possible to create a full 3D space/experience by using only headphones. This is what brings us to spatial audio through headphones. While we love adding more and more speakers all around us, one can argue that we as humans listen with 2 microphones, namely our ears. Together with Ronald Prent, he turned his album “Blueprint” into a full 9.1 immersive music journey, right here at Abbey Road Institute Amsterdam. Ferry always had a deep urge to create an album that will give the listener a full musical experience and that became reality. Not long ago, we teamed up with successful DJ, producer and remixer Ferry Corsten’s and sound engineer Ronald Prent. In other words, making it so similar to what we hear in real life.Īlso in the music industry, immersive audio is making its way (back) and we are excitedly riding this wave. Convincing VR needs audio that convincingly places sounds in a 3-dimensional space so that the user perceives the sound as coming from the real physical objects, in their VR experience. With Virtual Reality as a rapidly emerging technology, 3-dimensional audio is getting more attention than ever. Surround sound brought us a second dimension and with the introduction of 3D or immersive sound, you can now have a sense of sound sources coming from all around you. Most of us mostly listen to music or sound in stereo, which only gives us sound coming from 1 dimension: front left to right. Without sound, a movie does not have the same impact and experience. And most likely you agree with George Lucas, who said that sound is 50% of the movie-going experience. You have probably already sat in a cinema room with 3D audio, with speakers everywhere and sounds coming from all around you. Perfect timing to dig a little deeper into this fascinating subject! It’s all around us It has become a bit of a buzz since platforms like Facebook and Youtube allow you to get involved in the 3D world. At this point, you have probably seen a variety of different terms and multiple opinions regarding sound beyond stereo. Immersive audio, 3D sound, surround, binaural, Auro-3D, Dolby Atmos, object-based audio, 360-sound, spatial audio. The 3 approaches: channel based, object-based and ambisonic.Headphones: static binaural & head tracking and head locked.Speaker array: multiple speakers & stereo with crosstalk cancellation.Where it all began: history of binaural.Below is what we are covering in this article: We explore the different areas and technologies related to Spatial Audio, including resources for you to explore further. With this article, we want to give you a headstart finding the answer. However, you might ask yourself another one: “Is this something for me as a music producer?” That is certainly a good question. Ok, we hope we have answered your first question. However, due to the rapid developments in audio (and music) for VR and major platforms like Facebook and Youtube fully implementing Spatial Audio technology and offering free tools for anyone interested in experimenting with it, it’s more relevant than ever before. In principle, we are talking about anything related to ‘sound beyond stereo’, which is not an entirely new thing on its own. “But wait!” you might ask, “what do you mean by Spatial Audio? Are you talking about Immersive Audio, 3D Sound, Surround Sound, Binaural, Auro-3D, Dolby Atmos, 360-sound…?” Well, yes, sort of. Written by Milou Derksen ( Edits: Dennis Beentjes, Robin Reumers) Let’s dive into the world of Spatial Audio!
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